Tactelis

Ballus — Invokers hero

Ballus: Rare · Fire · Lightseekers · Tank. Official English skills, stat contexts and sources.

Ballus was the biggest man in his Legion, and with shoulders like those he didn't have much use for tactics. Or courtesy. Or other people's opinions. His officers often disagreed, though, and it was a great relief to everyone when Ballus the Bull left to become the world's largest mercenary.

Record version 0.61.1514. Source dates are preserved; the English page is not a new balance review.

Official English skills

Level 1, base stat context. Skill level and MAX stat context are separate settings.

Combo Attack · Basic

Level 1 · Cooldown - · Mana cost -

#1 Attacks 1 enemy, dealing 9 damage. Damage: 13% ATK + 9% DEF #2 Attacks 1 enemy, dealing 14 damage. Damage: 21% ATK + 14.5% DEF #3 Attacks 1 enemy, dealing 17 damage. Damage: 25.5% ATK + 17% DEF #4 Attacks 1 enemy, dealing 22 damage. Damage: 34% ATK + 22.5% DEF #5 Attacks 1 enemy, dealing 27 damage. Damage: 40% ATK + 27.5% DEF

Bull Crush · Skill

Level 1 · Cooldown 10s · Mana cost 0

Attacks 1 enemy, dealing 55 damage. #1 Damage: 82.5% ATK + 56% DEF

Bull Horn · Skill

Level 1 · Cooldown 28s · Mana cost 0

Attacks 1 enemy, dealing 109 damage. Casts a [50% Heal Reduction] debuff on the target, lasting 8s, decreasing the size of all heals received by 50%. Accuracy required for: Heal Reduction #1 Damage: 164% ATK + 110% DEF

Bull Rage · Skill

Level 1 · Cooldown 28s · Mana cost 0

Attacks the 8 enemies with the lowest current HP in a 6m semicircle in front of Ballus, dealing 56 damage. Casts a [Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack Ballus using only their Combo Attacks until the [Taunt] debuff expires. Accuracy required for: Taunt #1 Damage: 82.5% ATK + 57% DEF

Bull Rush · Ultimate

Level 1 · Cooldown 15s · Mana cost 900 ult mana

Charges through a 12x3m path towards 1 enemy, damaging each enemy hit, dealing 47 damage. Casts a [1% Burn] debuff on each target hit, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 150% ATK). Accuracy required for: Burn #1 Damage: 70% ATK + 48% DEF #2 Burn Damage Limit: 150% ATK per tick #3 Burn Target Allies Damage Limit: 150% ATK per tick

Official index / MAX snapshot

Context: OFFICIAL_API_FIELD_MAXSTATS. These values are not a prediction of an equipped hero.

Health
9,016
Attack
289
Defense
776
Critical rate
5%
Critical damage
50%
Accuracy
92
Resistance
76
Combo speed
0
Skill speed
4
Skill recovery
0
Mana generation
45
Instinct
54
Run speed
144