Vakia: Legendary · Fire · Freeborn · Melee Attacker. Official English skills, stat contexts and sources.
Deadlash Vakia runs the largest mafia in Amara, with the help of two ancient and powerful water spirits – one Angelic, one Demonic. How she got them on her side, and how she keeps their loyalty, only she knows. Everyone else just watches their step and pays their dues.
Record version 0.61.1514. Source dates are preserved; the English page is not a new balance review.
Official English skills
Level 1, base stat context. Skill level and MAX stat context are separate settings.
Attacks 1 enemy 2 times, dealing 73 damage per hit. Instantly ticks 1 [Bleed] debuff on the target. Accuracy required for: Debuff Instant Tick #1 Damage: 76.5% ATK
Bloody Sunlight · Skill
Level 1 · Cooldown 25s · Mana cost 0
Selects 1 enemy up to 14m away. Attacks 10 enemies in a 5m radius around the target, from a distance of 5m, 3 times, dealing 24 damage per hit. Each hit casts a [0.75% Bleed] debuff on the targets, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Bleed #1 Damage: 25% ATK #2 Bleed Damage Limit: 200% ATK per tick
Prize Catch · Skill
Level 1 · Cooldown 29s · Mana cost 0
Pulls the furthest enemy to Vakia. Prioritizes Back Line Supports. Attacks the target, dealing 146 damage. Attacks the target, dealing 146 damage to the target. Casts a [Stun] debuff on the target, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Accuracy required for: Pull, Stun #1 Damage: 152.5% ATK #2 Damage: 152.5% * ATK
Feeding Frenzy · Ultimate
Level 1 · Cooldown 15s · Mana cost 900 ult mana
Casts a [45% ATK Up] buff on Vakia, lasting 12s. Attacks 1 enemy 3 times, dealing 77 damage per hit. Each hit casts a [1% Bleed] debuff on the target, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). Accuracy required for: Bleed #1 Damage: 80% ATK #2 Damage: 80% ATK #3 Damage: 80% ATK #4 Bleed Damage Limit: 200% ATK per tick
Official index / MAX snapshot
Context: OFFICIAL_API_FIELD_MAXSTATS. These values are not a prediction of an equipped hero.