Sanctus: Epic · Light · Lightseekers · Melee Attacker. Official English skills, stat contexts and sources.
Legion Inquisitor Sanctus the Valiant is everything one expects from a holy knight: calm, powerful, righteous, skilled, and honor-bound. But the man beneath the armor has done insidious deeds, and even he has begun to doubt.
Record version 0.61.1514. Source dates are preserved; the English page is not a new balance review.
Official English skills
Level 1, base stat context. Skill level and MAX stat context are separate settings.
Attacks 1 enemy, dealing 110 damage. Casts a [Shield] buff on 1 random ally in a 15m radius, lasting 3s. The [Shield] is equal to (35% * Damage Dealt + 5% * MAX HP). #1 Damage: 145% ATK #2 Shield: 35% * Damage Dealt + 5% * MAX HP
Surge And Purge · Skill
Level 1 · Cooldown 29s · Mana cost 0
Attacks 1 enemy, dealing 219 damage. Removes a random debuff from 1 ally in a 10m radius. Removes a random debuff from Sanctus if the hit lands as a critical hit. #1 Damage: 287.5% ATK
Restrain And Detain · Skill
Level 1 · Cooldown 30s · Mana cost 0
Attacks 1 enemy 2 times, dealing 112 damage per hit. The first hit launches the target for 0.5s. Then, casts a [Stun] debuff on the target, lasting 3s, on the second hit. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Accuracy required for: Launch, Stun #1 Damage: 147.5% ATK #2 Damage: 147.5% ATK
Wield And Shield · Ultimate
Level 1 · Cooldown 15s · Mana cost 900 ult mana
Attacks 9 enemies in a 6m radius around Sanctus 3 times, dealing 61 damage per hit. The first hit Removes a random debuff from 9 allies in a 15m radius. Attacks 9 enemies in a 6m radius around Sanctus, dealing 61 damage. Casts a [Shield] buff on 9 allies in a 15m radius around Sanctus, lasting 10s. The [Shield] is equal to (50% * Damage Dealt + 10% * MAX HP) on the second hit. Launches the targets for 4s on the third hit. Accuracy required for: Launch #1 Damage: 80% ATK #2 Damage: 80% ATK #3 Damage: 80% ATK #4 Damage: 80% ATK #5 Shield: 50% * Damage Dealt + 10% * MAX HP
Official index / MAX snapshot
Context: OFFICIAL_API_FIELD_MAXSTATS. These values are not a prediction of an equipped hero.