Selisa: Rare · Light · Eldrin · Ranged Attacker. Official English skills, stat contexts and sources.
Selisa is a master archer – and she knows it. But that cocky attitude got her stranded in enemy territory after she snuck aboard an invasion fleet. A ranger helped her survive the wilds, but just as friendship grew to love, he was slain – now she carries his spirit wolf bow, and a quest for revenge.
Record version 0.61.1514. Source dates are preserved; the English page is not a new balance review.
Official English skills
Level 1, base stat context. Skill level and MAX stat context are separate settings.
Combo Attack · Basic
Level 1 · Cooldown - · Mana cost -
#1 Attacks 1 enemy from a distance of 9m, dealing 13 damage. Damage: 25% ATK #2 Attacks 1 enemy from a distance of 9m, dealing 19 damage. Damage: 37.5% ATK #3 Attacks 1 enemy from a distance of 9m, dealing 25 damage. Damage: 49.5% ATK #4 Attacks 1 enemy from a distance of 9m, dealing 31 damage. Damage: 62% ATK #5 Attacks 1 enemy from a distance of 9m, dealing 37 damage. Damage: 74.5% ATK
Howling Fang · Skill
Level 1 · Cooldown 10s · Mana cost 0
Attacks 1 enemy from a distance of 9m, dealing 74 damage. #1 Damage: 148.5% ATK
Biting Shadow · Skill
Level 1 · Cooldown 28s · Mana cost 0
Attacks 1 enemy from a distance of 9m, dealing 149 damage. Casts a [25% DEF Down] debuff on the target, lasting 6s. Accuracy required for: DEF Down #1 Damage: 297% ATK
Phantom Claws · Skill
Level 1 · Cooldown 30s · Mana cost 0
Casts a [40% Move SPD Down] debuff on 8 enemies in a 90°, 10m cone in front of Selisa, lasting 10s. Attacks the targets from a distance of 9m, 3 times, dealing 25 damage per hit. Accuracy required for: Move SPD Down #1 Damage: 50% ATK #2 Damage: 50% ATK #3 Damage: 50% ATK
Eternal Pack · Ultimate
Level 1 · Cooldown 15s · Mana cost 1,100 ult mana
Selects 1 enemy up to 14m away. Attacks 8 enemies in a 5m radius around the target, from a distance of 9m, 2 times, dealing 62 damage per hit. Casts a [Stun] debuff on 8 enemies, lasting 2s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal on the second hit. Damage increases by 25% if the target is immune to Crowd Control debuffs. Accuracy required for: Stun #1 Damage: 124% ATK #2 Damage: 124% ATK
Official index / MAX snapshot
Context: OFFICIAL_API_FIELD_MAXSTATS. These values are not a prediction of an equipped hero.